Playing
This section contains additional information about game features unique to OpenNox.
This section contains additional information about game features unique to OpenNox.
OpenNox provides more commands for Nox Quest game mode.
Originally, Nox Quest:
To solve all of this, you can run (in the game console; F1
):
racoiaws
set quest warp.allow
set quest warp.inc 10
set quest warp.inf
For more detailed description of commands, read on.
This option disables the requirement to complete a certain Quest level before accessing the portal.
Example:
# always allow to pass through the portal
set quest warp.allow
set quest warp.allow 1
# original Nox behavior
set quest warp.allow 0
Changes the number of levels that the portal skips at a time.
Example:
# portal will only skip one level instead of 5
set quest warp.inc 1
# skip 20 levels
set quest warp.inc 20
# original Nox behavior
set quest warp.allow 5
Allows the portal to work indefinitely instead of shutting down at level 20.
Example:
# portal will always be enabled
set quest warp.inf
set quest warp.inf 1
# original Nox behavior
set quest warp.inf 0
Changes the number of levels that will be skipped on the stage completion. In other words, how quickly the levels will increase when you complete a Quest level.
This allows to ramp up difficulty much faster without affecting other Quest rules.
Example:
# completing level 5 will lead to level 7 (+2) instead of 6 (+1)
set quest level.inc 2
# original Nox behavior
set quest level.inc 1
This mode is highly experimental! You will encounter bugs.
You must restart the game after playing in this mode. Otherwise, game session and the menu will likely be broken.
racoiaws
(enables console commands).set maps allow.all
.load wiz01a
(for Wizard), load con01a
(for Conjurer), load war01a
(for Warrior).load
to jump to other chapters.tp
(or tp 0
).tpto
(or tpto 0
).unstuck
.Use SSH remote console to copy-paste commands.
Surprisingly, vanilla Nox has a hidden feature that allows casting spells manually by pressing one of 9 phoneme/gesture keys in the right order to cast specific spells. It is similar to the way spell casting works in Magicka.
OpenNox restores this feature by default. Manually casting each spell is challenging, thus we think that it doesn’t give any advantage in multiplayer (actually the opposite), so can be enabled safely.
All that needs to be done to use it to set hotkeys in OpenNox input options. There are 8 main phonemes, plus a special “end” phoneme to finish and cast the spell.
It’s typical to use numpad keys for phonemes where 5
or Enter
is an “end” phoneme, and actual phonemes occupy other number keys:
Another typical layout is to use QWER-ASDF block for 8 phonemes and set “end” to any key that is close enough.
For more details, see this post.